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DEEP SEA

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Devlog

  • Interesting behaviour faster
    January 07, 2023 by octan-games
    I published an update today where the weights of all neuron connections are initialized to either +1 or -1, which ensures the animals start with some motion. The rule is changed so an animal wins when... Continue reading
  • 10x speed optimization
    December 31, 2022 by octan-games
    Threading was already written into the game, but was still prone to some issues. Today I updated the game with with one that uses up to 8 threads, so it is many times faster. There is also a smaller i... Continue reading
  • fixed physics bugs
    December 30, 2022 by octan-games
    Yesterday i published an update that fixed a bunch of physics bugs, including ones that would have animals accelerate at random, endlessly spin, or have segment parts that aren't attached... Continue reading
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